Rules have been simplified, please DO READ THEM.
Airsoft Gaming - GENERAL RULES
1. Airsoft is a game of HONOR. Please call YOUR OWN hits!
2. Do NOT call opposing team players out. Calling opposing players out is poor sportsmanship and not mil-sim.
3. Players caught attempting to cheat will incur penalty points for their side, and may be ejected from the game without refund and barred from future events.
4. Players who attempt to steal, cause bodily harm, or otherwise break the law will be referred to local law enforcement officers and barred from future events.
5. Subordinate players should observe and respect ranks such as Squad Leaders, Platoon Leaders and, of course, your Commanding Officer.
6. Ranking players should recognize Airsoft is a GAME. Rank is a tool to provide structure for an enjoyable game. Have fun.
7. Field approved / proper eye protections must be worn at all times while in a playing area.
8. If a player loses his eye protection or has a medical emergency, he/she should immediately call "Blind Man." Game supervisors will immediately signal a pause in the game until the affected player pronounces "All Clear", at which point supervisors will signal the game to continue. In the absence of game supervisors, nearby players should wave their red rags in the air to indicate a blind man call. Once the affected player pronounces "All Clear", players should return their red rags to their pockets and yell "All Clear."
9. NO blind firing. You must be able to see with your own eyes where your gun is pointed (no using mirrors or devices to shoot around obstacles).
10. At NO time should any player ever touch another player from an opposing team with his own person or any handheld object (e.g. no knife kills)
11. If a player is hit ANYWHERE: you’re dead. Gun and gear hits count.
12. If a player enters a close range situation where firing his weapon could result in unnecessary harm to an opposing player, AND he/she has the target "dead to rights," use the “Bang, Bang!” rule.
13. “Bang, Bang!” is a safety call ONLY. It is NOT a way of killing someone tactically.
14. If two players encounter each other at 15 feet or less in the forward arc, one should call "PARLAY" and back off 15 paces. This is a safety call to avoid point blank exchanges.
15. After being hit, all players should immediately get down to the ground and pull out the KILL RAG to identify his/her “dead” status and proceed to his/her designated REGEN POINT.
16. Velocity reducers are NOT allowed.
17. Players should report to the chrono station with an empty mag for each weapon. The chrono staff member will insert the testing BBs in the empty mag.
18. All non-sniper weapons will be chronographed using .20 or .25 gram BBs.
For Op. Bad Blood: Measured with 0.25g bb
(OK = <395 FPS | Caution 395~410 FPS | NO GO > 410 FPS)
For Op. Airsoft Nation: Measured with 0.20g bb
(OK = <400 FPS | Caution 400~410 FPS | NO GO > 410 FPS)
For all other events, please refer to event page.
19. If a gun fires in the NO GO range, the Chrono Marshall will immediately check the weapon. If he duplicates the NO GO FPS, the Airsoft weapon will not be allowed in the game.
20. Eye protection must have a rubber/foam/soft material seal that closely conforms to your facial features.
21. Eye protection must be secured against the head via tight elastic or adjustable strap that pulls flush against the head.
22. Eye protection should be ANZI Z87.1 compliant or better. This standard is usually posted either on the packaging or on the manufacturer's website.
30. Eye protection will be checked as part of morning inspection before the game.
Ejection process is also simplified, i.e., anyone violating or attempting to interpret any of the following rules in his/her own way will be ejected.